Sounds great, right? : All critical threats are auto-confirmed, and the critical modifier increases by 1. Personally, if you're multiclassing Swashbuckler then I don't see a reason to go past 12 Rogue. (Info / ^Contact), One thing of note - Paizo is very generous in a sense that almost every bit of content from their books is free for referencing. You could even make it your primary stat if you wanted; it affects Panache and a handful of Deeds(including a Save-bolstering one), and you get all the basic Face skills as well. This class has a lot of hurdles, and a lot of them are people’s thoughts on guns in role playing. But that’s not so bad - unlike the Duelist, Swordlord, or other myriad classes that attempt this style of play, the Swashbuckler doesn’t require a hefty amount of optimization or intricate knowledge of the traps inherent to Pathfinder to function at a base level. Improved is okay, Greater isn’t worth it. Contact us at, Copyright all this stuff. Be sure to check out the master post for all of the character concepts for Pathfinder Second Edition! The styles presented in this book are as follows. The alternate Favoured Class Bonus is okay. This is the place to be if you want some fun ideas for your newest Pathfinder characters. : This isn’t on here because the dagger’s an awesome weapon; Precise Strike affects these, and so daggers are your best option for ranged combat, and require absolutely no investment! 1 This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action. Using the Advanced Class Guide in PCGen, I'm unable to substitute Cha for Int in qualifying for feats as I'm supposed to. What's a good deed to use for Signature Deed if neither Opportune Parry and Riposte nor Precise Strike get their panache cost reduced? KO/crit twice, everyone within 30 feet pisses themselves and flees. More Charmed Life and the ability to use it for an attack bonus. Add some cursed items into your game! A Rostland bravo gains Exotic Weapon Proficiency (Aldori dueling sword) as a bonus feat. : Well, the effect is nice for Flying Blades, but there are other ways to get this effect that don’t require Dodge. Only works for a select few non-light weapons, though. It’s quite Panache-intensive, however, because you have to use Subtle Throw to avoid Attacks of Opportunity. Being an Early Firearm means you’re going to hate misfires. : +4 is way too high for this. Scales okay as you level. 3 New Classes, 1 New Race, 17 New Feats. Whenever you use Opportune Parry And Riposte, your enhancement bonus goes from +1 to +5 automatically. Carry a couple around with you. : Straight buff, since it now increases your range. : Mouser, Daring Infiltrator if your GM is nice/evil. (Not administered by or affiliated with Paizo … Press J to jump to the feed. I wanted to get some feedback on this. That stacks with the Critical feats? If you want a Wizard cohort or something, dismiss your squire after this upgrades to Leadership. Arcanist: Add 1/4 to the arcanist's effective class level when determining the effects of the arcane barrier and arcane weapon arcanist exploits. : Truthfully, those three stats are all a Swashbuckler needs. But, as a Wit Swashbuckler, I would strongly advise him to take One for All. : Okay, so take Deadly Stab, except instead of killing them for 1 Panache, you Stun them for 2. Late game only, though. : +2 AC when Fighting Defensively or using Total Defense. Defeat a Red Wyrm Dragon at Level 1! As a swashbuckler, you have your own distinctive style that enables you to gracefully handle everyday events and lifeor- death situations alike. Technically if these claws were on your feet, there’d be no problem...but good luck with that. Charmed Life (Ex): This is exactly like the swashbuckler’s ability of the same name, except that the swaggering buccaneer can use this ability once per day at 6th level, plus an additional time per day every four levels thereafter, to a maximum of four times per day at 18th level. Prior to level 12, you would have to actually use the action and incur any potential AoOs. If they stack(or rather, act individually like other separate sources of miss chance do), then it’s great. I’ll only list those that have some particular worth to Swashbucklers. If someone’s up in your biz-niss and you just cannot get away, you can at least still attack them without getting slaughtered before you get a lot of Feats, unlike most ranged builds. Also, the bonuses to Perception and Acrobatics are glorious. It can keep people off your weaker party members, and you like being attacked, since you can counterattack. Although, that does mean partying weapons have pretty big downside if your enemy has aoo's. Still, every Class needs a guide, right? Eyes of the Storm (Ex) At 3rd level, whenever she has at least 1 panache point, a corsair can see three times as far as normal in non-magical fog. : This is a little situational, but at later levels it can be a lifesaver. : A Picaroon can get some use out of these. Expand the limits of possibility with the Pathfinder Advanced Player’s Guide! Improved is OK but I wouldn’t take it. The DC to meet is high but fixed. Deeply committed to a technical mastery of combat, swashbucklers combine discipline and daring to commit feats of advanced martial prowess. Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. Of course, these are all minimum 1; there’s no difference between 7 and 13 Intelligence. A Pepperbox Rifle is acceptable, but not ideal because of the higher misfire chance. The DC to meet is high but fixed. : You’re not the greatest at Combat Maneuvers, but it can save an ally’s life. Most of these should be allowed, unless your GM is a stickler for Human-only or Core-only campaigns. Even at 4th level, swashbuckler adds quite a few tricks that make combat a bit more complex. Note that these are only rated by their stats, not their ease of acquisition; don’t go out of your way to get a blue weapon if you can’t get Exotic Weapon Proficiency free. Or pick Magus. The former has the perfect bonuses for you, and they come at no penalty! However…. At least it’s not ONLY a small Skill bonus. Thing is, building a Swashbuckler is a bit of a shot in the dark right now. Why isn't Falcata Swashbuckler in here as an Archetype? The second part isn’t that noteworthy, especially since you become outright immune to Disarm at 11th level. : If you want to do this, grab Shatter Defenses. What is its role within a party? : No. This guide uses Feats, Races, Traits, and so on from the core Pathfinder books(Core, Advanced Player’s Guide, Ultimate Magic, and Ultimate Combat), as well as supplementary companion books like the Advanced Race Guide, Inner Sea World Guide, Sargava, and so on. Pathfinder 2E Swashbuckler Class – Slicing Theatrics! Press question mark to learn the rest of the keyboard shortcuts. L = Lenient layout for that level, S = Strict. : Str 16+2/Dex 14/Con 14/Int 10/Wis 10/Cha 14. if you have a Cape of Feinting; Standard Action no-save Daze an infinite number of times per day. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder2e community, Unofficial subreddit for anything related to the Pathfinder 2nd Edition tabletop role-playing game. You gain the panache class feature, and you can gain panache in all the ways a swashbuckler of your style can. Press question mark to learn the rest of the keyboard shortcuts. Man, they started out pretty nice, but kinda tanked there at the end, huh? I’m not sure what the second part means. And some people ban that, so, y’know. Dani's Super Happy Pathfinder Fun Time . The Pathfinder Advanced Player''s Guide includes: . Makes a Fetchling nigh-untouchable in the dark. Yeah, this guide is in serious need of updating. Still, this is an option. : This is a light weapon that deals 1d6 damage and has an 18-20 critical range. If you’re now facing a confusing wall of races, alternate racial options, and favored class options, don’t worry, we’re here to help. The Quick Draw synergy probably isn’t worth capitalizing on, unless you want to use a Dueling dagger - drawing it as part of the Initiative check means its bonus is added to your check. : These guys are flexible, due to their variable Ability bonuses. You don’t need AC that badly, either, especially as a ranged build. This is the Swashbuckler who focuses on Strength instead of Dexterity. They’re decent once you can get the Reliable enhancement. : +4 Dexterity and a potential +4 to Perception or Acrobatics makes these guys worth mentioning. The Dashing Daring Dandy’s Dragoman Skip to equipment section if other classes and in-depth game mechanics are already well understood. : If you plan to take Eldritch Heritage/Raging Blood, you need this. : +1d6 energy damage each. : This is really good, and a great way to avoid attacks, especially if you really pump your Charisma/Panache. I am used to playing simpler Pathfinder classes like rogue or cleric. Swaggering initiative is mediocre because Incredible Initiative gives the same bonus. : Same as always, except you also get a stacking +1 to the critical threat range, and it only works on rapiers. Can, but probably shouldn’t. Usually its worth it to drop a rank in here, but you’ll probably have bad Strength, so you may not be too grand at climbing anyway. -1 AC for +2-12 damage is a steal; the penalty does NOT scale like Power Attack’s does. Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! Expand the limits of possibility with the Pathfinder Advanced Player’s Guide! A dex build is terrible for the first three levels but catches up later. 56): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. Rend their souls! Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Advanced Player’s Guide Playtest / Swashbuckler Playtest. (1L): Weapon Focus: Dagger (Human), Weapon Finesse (Bonus), Slashing Grace: Dagger, (1S): Point-Blank Shot (Human), Weapon Finesse (Bonus), Precise Shot. Destined is good if you already took Karmic Eldritch Heritage. Jump SLA...actually might help you with stunts if your GM allows them, so hey! Celestial isn’t bad if you fight evil things often(you probably do). Concerns? Jump to: navigation, search. : Okay, now I’m starting to think Paizo has a hard-on for +Charisma +Dex races. Instead … It’s all right, though I find spending a feat on it dubious; you can already Trip as a Full-Round Action WITHOUT a CM check. If you’re a Picaroon this is probably blue. I’m only going to mention the Core races, and those Advanced/Uncommon Races which I think are are at least somewhat beneficial to you here, because there’s not much point in bringing up every single race, no matter how awful it is for you. Reference. Useful if you have a lot of casters in your party, avoid if you don’t. What can you expect to do as a Swashbuckler? : If you’ve taken Dazzling and Gory/Violent, then this isn’t awful. . Either way, +1 untyped bonus to all saves is golden. +2 Initiative, even if it is only really a trait, is still better than +2 Disguise/Stealth. : This isn’t that bad; it just means you have to inflict Nonlethal damage. Again, if your GM allows you to pull stunts to regain Panache, this isn’t as big of a hit. Use it if you’re confident you can fell the foe with the attack, and thus get Panache back, or if you doubt you’ll need a Swift action on your next turn. You already avoid provoking using your Quick Steal ability, and +2 isn’t enough. Daring Infiltrator (Archetype) Try to avoid Flaming, since many things resist Fire. Grit and panache points can be used to power both gunslinger and swashbuckler deeds, and use either classes methods of regaining them. : Slotless +1 Initiative for 500 gp; a real steal. 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