Speed 25 ft. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. The hand can’t attack, activate magic items, or carry more than 10 pounds. Feathers, beads, gems, and precious metals decorate their armor and weapons – the legendary silver swords with which they cut through their foes. Essentially, they’re psychic super-monks, bulwarks against chaos. They had pale yellow skin, sometimes with greenish or brownish tones. The githyanki's innate spellcasting ability is Intelligence. Casting Time: 1 bonus action When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. Male git… She has access to a suite of spells that include restorative qualities, high damage, and a boosted action economy. Githyanki The brutal githyanki are trained from birth as warriors. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell. Loyal spies would rather die than divulge information that could compromise them or their employers. I've also taken to using the Githzerai stat blocks with a speed boosted to 45 (as I also did anyways because they're monks and a speed of 30 just doesn't fit) as Githyanki Scouts. Multiattack. Silver Greatsword. Languages Abyssal, Common Challenge 17 (18,000 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard The githyanki's innate spellcasting ability is Intelligence. You can try to move a Huge or smaller creature. Their militaristic social structure would lead many players to assume they are all lawful in alignment, but the race’s history of slavery to the mind flayers means that chaotic and neutrally aligned git… Range: Touch If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle. They gained their prominence in the D&D pantheon for their fascinating origin and unique powers, as well as gracing the cover of the 1981 Fiend Folio. The hand lasts for the duration or until you dismiss it as an action. As promised, I’ve converted stat blocks as necessary for Tales from the Yawing Portal using my “one-stop” method. Components: V, M (a small clay model of a ziggurat) The githyanki plunder countless worlds from the decks of their astral vessels and the backs of red dragons. Like their cousins the githyanki, the githzerai are a rigidly disciplined people from another plane of existence. Knights were among the most influential githyanki and stood outside of the military hierarchy. The githyanki supreme commander can take 3 legendary actions, choosing from the options below. That informed the races abilities in 5e. Loyal spies would rather die than divulge information that could compromise them or their employers. The target can’t be targeted by any divination magic or perceived through magical scrying sensors. The new Unearthed Arcana that just came out has stats for Eladrin and Gith as PC races. The MM versions also have a +2 to saves against charm effects (meaning “powers with the Charm keyword”), which is absent from the MV version. Take the art of githyanki ships and their description in ToF, description of nautiloids (discussed at least a bit in Volo's), and lay them over existing ship stat blocks, and they're good — Dan Dillon (@Dan_Dillon_1) March 4, 2020. The githyanki’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Until the end of your next turn, the creature is restrained in your telekinetic grip. Your Strength score increases by 2. The githyanki's innate spellcasting ability is Intelligence. They are mechanically identical to those appearing in the source material. A spy is trained to secretly gather information. I've also taken to using the Githzerai stat blocks with a speed boosted to 45 (as I also did anyways because they're monks and a speed of 30 just doesn't fit) as Githyanki Scouts. Range: Touch Here’s the deal, everything in those stat blocks are partially based on balance and partially on lore. Choose a creature within your reach and make a melee spell attack against it. This is a magic weapon attack. Actions Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. The githyanki makes two greatsword attacks. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible) 2/day each: jump, nondetection (self only) ACTIONS. Casting Time: 1 action The Archdruid is a master at calling upon mother nature's wrath. Multiattack.Belcrom makes two silver greatsword attacks. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. 5th-level Transmutation Tortles are born near sandy coastlines, but as soon as they're able to walk on two legs, they become nomad survivalists eager to explore the wilderness, experience its many wonders, put … Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. You can move the hand up to 30 feet each time you use it. Traits Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. 2/day each: jump, nondetection (self only). If you switch targets, the prior target is no longer affected by the spell. Greatsword. Range: Self Want weird mind flayer weapons? Casting Time: 1 action Components: V, S, M (a grasshopper’s hind leg) Duration: Instantaneous. Mordenkainen’s Tome of Foes goes into gith lore in considerable depth and offers stat blocks for five new gith variations: the githyanki gish, kith’rak and supreme commander, and the githzerai enlightened and anarch. Cunning Action. They are generally taller and more-slender than humans, but their bodies have a much higher muscle density, which combines with their lower mass to make them inhumanly quick. Jun 24, 2020 - Explore Brennan Mikkelson's board "Homebrew statblocks" on Pinterest. Like all gith, Githyanki were tall and slender humanoids with rough, leathery yellow skin and bright black eyes, that were sunken deep in their orbits. Casting Time: 1 action Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Githyanki younglings are the young githyanki who are in training to become githyanki warriors on the material plane. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Githyanki_Youngling_(5e_Creature)&oldid=1369129. On a hit, the creature must make a Charisma saving throw. Ability Score Increase. A kith'rak. Hit: 4 (1d6 + 2) piercing damage plus 2 (1d4) psychic damage. Duration: 1 minute. There are two kinds of gith, githyanki and githzerai. Unlike the warlike githyanki, the githzerai apply their discipline to asceticism and self-defense. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.This is a magic weapon attack. The Githyanki Supreme Commander, in its stat block ( Mordenkainen's Tome of Foes, p. 206), is granted three types of legendary actions, one of them being the Teleport action: Teleport. Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) Githyanki military hierarchy was divided in companies of ten warriors, each led by a sarth.Each group of ten sarths was in turn supervised by a kith'rak, and every group of ten kith'raks was led by a "supreme commander".At the top of the hierarchy stood the leader of all githyanki, Vlaakith. A spy is trained to secretly gather information. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. Languages Abyssal, Common Challenge 17 (18,000 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Your Strength score increases by 2. Gith have long, pointed ears, flattened noses set high on their faces, and scaly, spot-like markings across their faces, shoulders, and torsos. Githyanki The brutal githyanki are trained from birth as warriors. Challenge 1/4 (50 XP). Like all gith, githzerai were tall and emaciated-looking humanoids, but, thanks to their rigid training, had more muscular bodies. Shortsword. They typically grew either red or black hair.As a result of their long period of enslavement and manipulation by the mind flayers, all githyanki possessed psionic abilit… Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage. Alignment. Duration: Concentration, up to 10 minutes. Their skulls were long and angular, with deep-set eyes, flattened noses, and long pointed ears. The githyanki's innate spellcasting ability is Intelligence. You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. Wizards could build on the crossover synergy between the video game and a new Spelljammer setting book, making this one of the most likely campaign settings we'll see. The githyanki makes two silver greatsword attacks. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. While the latter crave conquering, battle and war, the prior seek the power of the mind and soul through self-reflection and self-mastery. Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. 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